![]() Yes, I’m suggesting you don’t care for yourself. ![]() No one who cares about you could support your being pimped … and that includes you yourself. And when you employ people who give the impression they don’t give much of a f**k about you either. All the more true when you unwittingly give the impression you don’t give much of a f**k about yourself. ![]() If they want you sexually that doesn’t mean they give a f**k about you. None of the men ogling you give a s**t about you either, do not be fooled. They will prostitute you for all you are worth, and cleverly make you think its what YOU wanted … and when you end up in rehab as a result of being prostituted, ‘they’ will be sunning themselves on their yachts in Antigua, which they bought by selling your body and you will find yourself very alone. The music business doesn’t give a s**t about you, or any of us. I am happy to hear I am somewhat of a role model for you and I hope that because of that you will pay close attention to what I am telling you. Nothing but harm will come in the long run, from allowing yourself to be exploited, and it is absolutely NOT in ANY way an empowerment of yourself or any other young women, for you to send across the message that you are to be valued (even by you) more for your sexual appeal than your obvious talent. It is in fact the case that you will obscure your talent by allowing yourself to be pimped, whether it’s the music business or yourself doing the pimping. I am extremely concerned for you that those around you have led you to believe, or encouraged you in your own belief, that it is in any way ‘cool’ to be naked and licking sledgehammers in your videos. As their progress is ultimately driven by instinct and the thrill of discovery, players may find themselves feeling that same wonder in the real world upon exiting the game.I wasn’t going to write this letter, but today I’ve been dodging phone calls from various newspapers who wished me to remark upon your having said in Rolling Stone your Wrecking Ball video was designed to be similar to the one for Nothing Compares … So this is what I need to say … And it is said in the spirit of motherliness and with love. Season's "anti-game" approach offers a fresh perspective on life as it attempts to rewire the player's brain to think differently about the world around them. ![]() Perhaps the most transformative result of its "goalless" gameplay is seen in the effect it can have on the real life of the person playing it. If Season's critical success has highlighted anything, it's the fact that gamers who seek a therapeutic, virtual escape want to feel completely stripped of the weight of responsibility and to be free to choose which way to go without being told. Instead, players progress in the game by relying primarily on their own curiosity rather than a quest marker that becomes more demanding the less it is pursued. Many explorable locations in the game can be missed altogether as there are few plot barriers set up to impede progress if certain tasks haven't been completed. It leaves its storytelling almost entirely in the player's hands, giving them the freedom to decide how much of the world the main character discovers. Season, however, foists no objective upon the player. Almost every game has objectives for players to accomplish, like questing for an item, defeating an enemy, or speaking to an NPC. ![]()
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